Osmose
Head protection R&D across materials, sensors, and safety constraints
Product leader and builder working across software and physical systems - focused on turning ambiguous ideas into real, testable things.
Most of my work lives in the uncomfortable middle: early products, incomplete data, and real-world constraints. I'm most useful when the question isn't "how do we optimize this?" but "what should exist here at all?"
I begin by identifying who feels the pain, what constraint is truly binding, and what must be true for this to be worth building. Speed matters - after direction is earned.
Frameworks can help. They become harmful when they replace thinking. Every system - technical, organizational, physical - has its own shape.
Prototypes clarify questions, expose assumptions, and force trade-offs into the open. Sometimes they ship; often they simply reduce uncertainty.
I stay close enough to code, hardware, manufacturing, or incentives to ask better questions and spot false trade-offs. Distance creates false confidence.
I ask: "What's the smallest thing we can build that meaningfully reduces uncertainty?" Then I prefer commitment - clear ownership and accountability.
Not a complete list. A small set that shows the kinds of problems I like: ambiguous inputs, hard constraints, and systems that need to hold up in reality.
Head protection R&D across materials, sensors, and safety constraints
A payments system idea tested via concrete prototypes
Proof-of-concept built to make an abstract capability visceral
Kid-safe offline music playback for summer camps
Building a path from prototype to real-world testing, with honest constraints around manufacturing and compliance.
Interested in products where the interface is the world: sensors, incentives, reliability, and human behavior.
Continuing to refine how teams make good decisions under uncertainty - without hiding behind process.
If you're working on something new, messy, or hard to define - and want a thoughtful partner in shaping it - I'm happy to talk.